Solifer Export Moped
2016
I created this model in Maya. After drawing the moped, I made UV maps of the parts so that I could import the model into Substance Painter and add texture to it. This first render is just using Mental Ray for Maya along with some basic texture maps from Photoshop.
This is the model prior to adding texture
This is the moped after adding texture in Substance Painter. This includes a leather texture for the seat, adding a rubber look to the tires, detailing the tail light, and adding heat distortion to the muffler. I also added an emissive channel to make the tail light and headlight so they could appear to be lit. Details of my Substance Painter textures can be viewed below using the website called Sketchfab.